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Boretos has connected.
Boretos:
|
I'm all you need.
|
Boretos:
|
For the right price, I'll be whatever
you wan.t
|
Brian:
|
How much would someone have to pay you
for oral sex?
|
Boretos:
|
Depends on the person.
|
Brian:
|
yeah, that's fair.
|
Brian:
|
In all seriousness though, do we know
if anyone else is gonna show?
|
Boretos:
|
Unless you got word to amanda:, I don't
think anyone else is interested.
|
Boretos:
|
you could always page keenan
|
Brian:
|
If it's just you, I want to do a
one-off in Goblin setting to flesh out some of the events
immedeiately following Gob V, and to test out the NeRP system so
far.
|
Brian:
|
If it works well, this may also be
your character for Gob VI.
|
Boretos:
|
Alright. just tell me what I need to
roll up.
|
Brian:
|
ok. nerp 2e is at my website,
brianstoybox.com. It's the last link there. in Nerp you roll 12
ability scores, pick your educations, and that is it for char gen.
|
Brian:
|
You will be starting with nothing but
common villager stuff, but for combat builds assume that you won't
be equipmentless forever and will be able to spec out at some
point. You will be the equivelent of level one for this, since I
haven't written leveling rules yet.
|
Brian:
|
One change from what you see on the
doc. In the section where it says skills, instead it is now
educations. You now select either a skill, weapon profiency, or
spell for each point of dicipline.
|
Brian:
|
I also don't have spells so far, but
if you want to play a divine caster type you can just denote "I am
saving X for spells". I will also let you respec if the rules end
up dramatically different than what you expected.
|
Brian:
|
This session kind of hashes out your
backstory for you, so you can start as any Gorwood-born character
reasonable.
|
Boretos:
|
Do you have any classes or races?
|
Brian:
|
No classes in this system, but for
races just use the 3rd e ones but double all the ability score
modifiers
|
Boretos:
|
Did you take into consideration the
watering down of average ability modifier due to doubling the
number of abilities?
|
Brian:
|
you mean that race only effects half
as many stats?
|
Boretos:
|
no, I mean that it's far less likely
to get a character with good stats.
|
Brian:
|
No, I had not considered that. But bad
stats are also less likely.
|
Brian:
|
law of averages. Same reason it's
harder to have an overall good character.
|
Boretos:
|
So is there a reroll threshold?
|
Boretos:
|
My average bonus is .75
|
Brian:
|
That's reroll worthy for a PC
|
Brian:
|
I'm gonna say you need +1 average
bonus, one stat of 16 or higher, and two stats of 14 or higher.
|
Boretos:
|
Would you mind updating the doc real
quick?
|
Boretos:
|
with the part about the educations
|
Boretos:
|
The soul abilities all seem geared
toward good aligned players.
|
Brian:
|
Empathy is definitely a good-aligned
trait, but loyalty and discipline are more lawful than anything
else, and passion could go either way.
|
Boretos:
|
Passion: Your drive for both life and
moral rightness.
|
Boretos:
|
moral rightness sounds good to me.
|
Brian:
|
ok, maybe misphrased or I got a
different conception later on.
|
Brian:
|
Ultimately though, NeRP does deviate
from the 9 alignments model of D&D. There are virtues, and if you
have a lot of them you are the equivelent of Lawful Good. You can
choose to dump stat them for power in other areas instead, or take
opportunities to trade away points in those stats for things, and
you fall from that ideal.
|
Brian:
|
It's no longer a flat playing field,
and it's harder to be good than evil. There are also a lot more
ways to be evil than good now.
|
Boretos:
|
and are evil characters weaker than
good ones?
|
Brian:
|
no, unless you fall into evil via soul
damage from making your character do things they weren't ready to
handle or other tramas effecting them. Having no discipline is
always negative, but loyalty doesn't matter if you have no leader
(and there are risks to having a leader), and empathy is only good
for healing people and making friends.
|
Brian:
|
If you have garabage all across your
soul, then yes, you are a useless bum who just always gives up.
But you can be a mean dude and still quite good at being a mean
dude.
|
Brian:
|
And yet, in some ways, yes, a blackend
heart leaves you weak.
|
Boretos:
|
So my race options are half orc...
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Brian:
|
half orc, human, elf, or halfling if
you really want to.
|
Brian:
|
Halflings are in the setting, even
though we have seen very little of them.
|
Boretos:
|
So a quick guide to character creation:
|
Boretos:
|
Step 1: Roll and assign stats
|
Boretos:
|
Step 2: pick 3.5 race, double ability
modifiers and apply
|
Brian:
|
Step 3: pick education (which shit I
forgot to post hold on)
|
Boretos:
|
do I double ability penalties too?
|
Brian:
|
actually, forget that.
|
Brian:
|
Don't double any modifiers.
|
Brian:
|
I was being a dumb dumb
|
Brian:
|
also, re-uploaded.
|
Brian:
|
Step 4: pick equipment, but we are
skipping that for now.
|
Boretos:
|
I assume Charisma bonuses == Charm
bonues now?
|
Brian:
|
sometimes, but not always. diplomacy
rules are going to be more complicated and use most of your soul
attributes as well as charm, and bluff is done with int and charm
|
Boretos:
|
and I have to be a gorwood native?
|
Brian:
|
For this, yeah. You can drop the
character if you end up hating it.
|
Brian:
|
And do tell me what your background is
so far so I can fit you in the plot
|
Boretos:
|
Well, I was planning on being the guy
sent to find out what happened to the last couple elves, but for
tonight... I don't know yet.
|
Boretos:
|
and nothing but racial abilities
transfer, right?
|
Brian:
|
I'm going to say they all do, but we
will eyeball the rule conversion for now.
|
Boretos:
|
Am I blind? I don't see a list of
educations
|
Brian:
|
There isn't one. I can start naming
things if you really need me to, but the idea is that none of them
have a set place in the rules like D&D did, so you don't need a
constant list.
|
Boretos:
|
So things like spot and listen are two
educations? or merge into perception? or are not educations at all?
|
Brian:
|
not educations at all. Pure wisdom
checks.
|
Brian:
|
But neither is sneaking.
|
Boretos:
|
Then I guess I'll just make some stuff
up.
|
Boretos:
|
My Discipline is 13. So I have 13
educations or 1?
|
Brian:
|
also, did you add 10 to all the stat
rolls?
|
Brian:
|
read the first section on abilities
again.
|
Brian:
|
This has a base score of 20 for all
abilities instead of 10
|
Brian:
|
so a 13 would give you a -4 to dis
checks
|
Brian:
|
and be literally the lowest possible
score
|
Brian:
|
This is because ability damage is far
more important now, and I don't want penalties to max out at -5.
|
Boretos:
|
or to have people die in three hits.
|
Brian:
|
what's wrong with that? >:)
|
Boretos:
|
24 educations... This will take a
while.
|
Brian:
|
keep in mind weapon proficiencies also
go under this list.
|
Boretos:
|
oh, my doc didn't update.
|
amanda:pollak has connected.
Brian:
|
boom, and she's on
|
Brian:
|
Hear that? Boretos thinks your hot.
|
Brian:
|
So, I was setting up a one-off session
as a follow up for the campaign that ended about a week ago. I can
add another character into the storyline if you want to try out
the rule system I just whipped up.
|
amanda:
|
oh so it's not the campaign right now?
|
Boretos:
|
it is, but we gotta learn the rules
first.
|
Brian:
|
So I have the rules posted on my
website at brianstoybox.com
|
Brian:
|
it's the last link in there.
|
Boretos:
|
You have no spells, right?
|
Brian:
|
Yeah, not right now. This session will
have to be with non-magical characters, or before you learned the
ways of magic.
|
Brian:
|
The basic idea of the system is that
there are 12 ability scores instead of the old 6, but pretty much
everything banks on that.
|
Boretos:
|
Jump, climb, acrobatics count as
educations?
|
Brian:
|
maybe acrobatics actually.
|
Brian:
|
Yeah, I'll allow it.
|
Brian:
|
Also, do you want to give the history
of Gorwood, or should I?
|
Brian:
|
So this session starts with the story
of some Gorwood villagers. Gorwood was founded about 30 years ago
by Uder, rightful king of the nation of Damriel (the only other
nation in the known world right now) when the usurper king Glistar
banished him and all of the other orcs and half-orcs. The town, as
well as the outlieing villages that form the kingdom of Gorwood,
are now about 90% orcish, with the rest being humans and elves,
with a tiny amount of halflings. The whole society is now centered
around the church of Nerull, who is not evil right now in this
setting. After Uder's death was announced to the populace, Ico,
leader of the church, is both the religious and political ruler.
|
Brian:
|
Your character was born in Gorwood
(sometime in the last 30 years since it's founding), but other
than that I am open to ideas of your backstory so far.
|
Brian:
|
Keep in mind Elves in this setting
only grow to be about 200, and mature by 30, so you can play one
and still be an adult if you want.
|
Brian:
|
Also, don't hesitate to ask if you
need help with the rules. I expect char gen to be tough the first
time.
|
amanda:
|
ok. can I go with a halfling
|
Boretos:
|
Does common count as one of my
educations?
|
Brian:
|
ehh, I'm going to say yes.
|
Brian:
|
good question though. I will need to
think on that more in the future.
|
Boretos:
|
okay. You wanna sift through my
educations?
|
Boretos:
|
1. Dagger 2. Fist 3. Longsword 4.
Battle Axe 5. Great Sword 6. Hunting 7. Short Bow 8. Long Bow 9.
Cooking 10. Rope Use 11. History 12. Geography 13. Acrobatics 14.
Religion 15. Animal Handling 16. Fishing 17. Underwater Basket
Weaving 18. Midwife 19. Medicine 20. Alchemy 21. Orcish 22. Elvish
23. Common 24. First Aid
|
Brian:
|
I question the wisdom of the
underwater basket weaving, but I have been wrong before.
|
Brian:
|
It looks gud to me though.
|
Brian:
|
figure out what kind of friggin
character you want to be so I know how to start the plot.
|
Brian:
|
I have an idea, but I want to make
sure it makes sense
|
Boretos:
|
I'm a nurse, dude.
|
Boretos:
|
Did you not gather that?
|
Brian:
|
You do have midwife on there, but you
also have hunting and georaphy.
|
Brian:
|
all three of which could denote a
profession, or be side skills handy in small town life
|
Boretos:
|
Everybody's got to know how to catch a
meal in this town
|
Boretos:
|
BBQ's and whatnot
|
Brian:
|
Ohh yeah, I can't belive I started to
forget how epic Gorwood culture is.
|
Brian:
|
Scout houses and BBQs are totally
showing up in games in the region until one of you idiots
inevitably gets the place burnt to the ground.
|
Brian:
|
more meant that as in, "do you need
help"
|
amanda:
|
i need to look over it though
|
amanda:
|
Can you guys continue without me while
i try to figure out what I'm doing?
|
Brian:
|
We can wait for a second. Gives me
time to think anyway.
|
Boretos:
|
we don't know what we're doing either
|
amanda:
|
so creating a character...
|
amanda:
|
how can i do that?
|
Brian:
|
Step 1: roll ability scores like with
D&D (roll 4d6 drop lowest die), but do it 12 times and add ten to
each result.
|
Brian:
|
The allocate to the twelve abilities
on the doc.
|
Brian:
|
Step 2: pick a race and apply ability
mods
|
amanda:
|
is that with chartool?
|
Brian:
|
Ohh right your mind is still corrupted.
|
Brian:
|
Here in the free land of Maptool, you
don't need to do dumb stuff to get a character on the board. You
can write your character's stats on paper, on notepad, or just
write it on a token.
|
amanda:
|
I can handle that
|
Brian:
|
RPTools trusts that nobody is trying
to cheat.
|
Boretos:
|
At least the way we set it up, it does.
|
amanda:
|
where do I input allocated rolls?
|
Brian:
|
how are you writing your character?
|
Brian:
|
I like to just put it in the
descriptoin section.
|
Boretos:
|
I just made a word document
|
Brian:
|
Also, when is bedtime for you guys?
There is a long and short version of this story I can do.
|
Boretos:
|
I have no bedtime tonight.
|
amanda:
|
my bedtime is sometime monday
|
amanda:
|
but I can't spend too much time
|
amanda:
|
because I have a paper I need to
finish by midnight
|
Brian:
|
And now I feel guilty about dragging
you into this. How much time do you need for it. It's 8:30 already.
|
amanda:
|
I can hopefully do it in an hour
|
Boretos:
|
That would take me like... 10 hours.
|
amanda:
|
I'm a recovering english major
|
amanda:
|
bullshitting papers is top stat
|
Brian:
|
She's starting to become one of us.
|
Boretos:
|
Do half orcs have green skin?
|
Brian:
|
Is the spacepope reptillian?
|
Brian:
|
yes, they do. Less so than full orcs
though.
|
Brian:
|
It's a minor Futurama refrence, that I
actually only know from the wiki
|
amanda:
|
reptilian spacepope sounds like a band
name
|
amanda:
|
like the mgmt kind of band that is
enamored with hallucinogens
|
Brian:
|
I don't know, almost seems like it's
trying too hard to me.
|
Boretos is disconnected.
Brian:
|
Ok, Adam's having technical issues.
Want to play badmouth chicken?
|
Brian:
|
you take turns insulting the guy until
he comes back on, which could happen at any time. Last insult on
the chat wins.
|
Brian:
|
Adam is a dumbass.
|
Brian:
|
actually, wait no. You have a
character to generate.
|
Brian:
|
DO YOUR HOMEWORK SO WE CAN FINISH AND
YOU CAN DO LESS FUN HOMEWORK
|
Brian:
|
gened a character yet?
|
Boretos has connected.
Brian:
|
Pretty much nothing
|
Boretos:
|
How's amanda: doing?
|
Brian:
|
She stoped talking to me, but that
doesn't really prove anything one way or the other.
|
Brian:
|
ok, do you still need to pick
educations?
|
amanda:
|
one ed per 1 of the 12 areas
|
Brian:
|
one ed per point of discipline stat.
each one can be one of those subtypes.
|
Brian:
|
Either a weapon proficiency, a
language, first aid, operations or a skill
|
Brian:
|
Skills you essentially just make up.
They are non-combat crafts.
|
Brian:
|
Adam's list is actually very good
|
Boretos:
|
cuz I'm a pro at rpgs
|
amanda:
|
underwater basket weaving?
|
Brian:
|
besides that one. Highly doubt that is
going to come up, but maybe.
|
Boretos:
|
baskets don't weave themselves.
|
amanda:
|
does that mean you can fix things
underwater/make rafts as needed?
|
amanda:
|
I'm gonna figure out my educations
|
amanda:
|
does hiding and/or lying count?
|
Brian:
|
no. Those are covered by existing stat
rolls
|
Brian:
|
ok. So who are you?
|
Brian:
|
First off, class isn't a thing in this
system.
|
Brian:
|
But doesn't answer my question. Who
ARE you?
|
Tokens dropped onto map 'Overmap' by player amanda:pollak (Player)
Brian:
|
Personally, I like the top-down minis
better, but your call
|
Brian:
|
Cool. Do you have any noble-looking
Orc tokens for me to use as an NPC?
|
Boretos:
|
I was working on that before my memory
leak.
|
Boretos:
|
I didn't get an answer about their
skin color.
|
Brian:
|
dey green or grey.
|
Brian:
|
amanda:, what I meant by that is is
there anything else you have in mind for your character and what
he or she stands for or does in life or is motivated by?
|
Brian:
|
Who you ARE. It's important to get the
character enrolled into the story in a way that works.
|
Brian:
|
I can just go with the default "rogue"
if you want.
|
amanda:
|
Curious and bored halfling who is up
to no good, often
|
Brian:
|
hmm alright. I guess we will roll with
it and see how it goes.
|
Brian:
|
Pick one of the two tokens and give it
a name and we can begin.
|
Tokens dropped onto map 'Overmap' by player amanda:pollak (Player)
amanda:
|
which 2 tokens, and how do i give it a
name?
|
Brian:
|
so I saw these two guys.
|
Brian:
|
If you double click on one you can
edit data in there
|
Tokens dropped onto map 'Overmap' by player amanda:pollak (Player)
Brian:
|
You don't need to fill most of it out
|
Tokens dropped onto map 'Overmap' by player Boretos (Player)
Brian:
|
Horik, you are at the hospice (hospice
is the religious hospital right?). Just pick a building and we get
to your end of the story first.
|
Brian:
|
In a village of fronteer orcs, it
doesn't get much tougher than being the halfling. You can't tustle
like the big boys can, and you can't carry as much water. Not to
mention almost nobody lives in the whole kingdom who looks like
you.
|
Brian:
|
The dreaded "M" word, money, has
become increasingly important to the orcs of Gorwood. They hate
having to pay for things instead of just making, hunting and
trading. Once let back out into nature, nobody wants to be a part
of an economic hive, counting on others to bring you food. But
you? You've had to embrace it a long time ago. You aren't big
enough to tustle with an owlbear, and the heroic and honored
scouts sure aren't gonna let a pipsqueek like you in. Luckily
though, having been in the game longer has given you an advantage
over the big guys, so maybe it will pay off in the end.
|
Brian:
|
We start our story on an ordinary day
of Jane lurking about town, when a very good deal about money
happens to walk her way...
|
|
Rusuak:
|
Excuse me, halfling?
|
Brian:
|
ohh, so you can right click on a token
and select impersonate
|
Brian:
|
play any character, don't need to
"own" it
|
|
Jane:
|
sweet
|
|
Jane:
|
Hello, good sir
|
Boretos:
|
While impersonating, you can use the
/ooc command to tallk out of character
|
Jane: (( thanks! ))
|
Rusuak:
|
I wanna ask you something, but it's
got to stay between us.
|
|
Jane:
|
You got it
|
|
Rusuak:
|
You ever been to Daysriver?
|
|
Jane:
|
I am not sure
|
|
Jane:
|
Why do you ask?
|
|
Rusuak:
|
So there were these wanderers from
Damriel. They came into town with this weird sprit potion.
|
|
Rusuak:
|
They left and went down that way, but
they were trading it while they were here. The church says not to
trust the potion, but come on.
|
|
Jane:
|
Ooh, this sounds good. Lead the way.
|
|
Rusuak:
|
I want to see if you can snoop around
and see if they are still selling any. Name your trade.
|
Jane: (( as in my cost? ))
|
Rusuak:
|
I got too much family in the church.
Can't stain the names ya know?
|
|
Jane:
|
400 gp
|
Brian:
|
He lets out a hearty laugh at your
absurdly high offer.
|
|
Jane:
|
ok
|
|
Rusuak:
|
I really do have some gold though if
you want coin.
|
|
Rusuak:
|
How about... 1 if you tell me where to
buy it, or 10 if you actually get some?
|
|
Jane:
|
Sounds good!
|
|
Jane:
|
I would also like a promise that, if I
get it, you will call on me next time should a similar need arrive
|
|
Jane:
|
*arise
|
|
Rusuak:
|
I've heard some great things about
this stuff. If you deliver, I might just have a lot more need for
you. *winks*
|
|
Jane:
|
exxxcellent
|
Brian:
|
Daysriver is the only other large
settelment in the kingdom of Gorwood. It's so named because of the
river that connects the two towns. The current is suprisingly
fast, and if you ride a raft you can save about a day's travel.
|
Brian:
|
That means building a raft or conning
someone else out of theirs though...
|
|
Jane:
|
Do I know anyone who knows something
about raft building?
|
Brian:
|
You have a human friend.
|
Jane: (( excellent ))
|
Jane:
|
Dear human friend, where are you?
|
|
Garthin:
|
Yeah?
|
|
Jane:
|
I would very much like your assistance
with raft building
|
|
Jane:
|
or raft acquiring
|
|
Jane:
|
whichever you would prefer
|
|
Jane:
|
also, I have an adventure!
|
|
Garthin:
|
I have a few extra rafts for someone
who needs to-
|
|
Garthin:
|
wait, and adventure? What's going on?
|
|
Jane:
|
It will be exciting, and there will be
money involved!
|
|
Garthin:
|
How much of that is going to be mine?
|
|
Jane:
|
Depends on how useful you are
|
|
Jane:
|
I promise you something
|
|
Jane:
|
We'll split the coin 50-50
|
|
Jane:
|
actually
|
|
Garthin:
|
And how much coin are we talking about
here?
|
|
Jane:
|
Unclear
|
|
Jane:
|
10 coins if we acquire the item
|
|
Jane:
|
so you'd get 5 and I'd get 5
|
|
Jane:
|
but you will bring the raft and I will
not be responsible for additional provisions
|
|
Jane:
|
that sound fair?
|
|
Garthin:
|
The item? What, are you looking for
Uder's underpants?
|
|
Jane:
|
weird sprit potion
|
|
Jane:
|
from wanderers from Damriel
|
|
Jane:
|
I seek nothing from Uder for he smells
funny
|
|
Garthin:
|
Ohh I heard about those guys. Did you
hear they tried to join the scouts?!?
|
|
Garthin:
|
As forigners!
|
|
Jane:
|
no!
|
|
Garthin:
|
Yeah.
|
|
Jane:
|
what a strange lot
|
|
Garthin:
|
But it's a good thing you mentioned
them. I know a guy that bought one of their potions!
|
|
Jane:
|
do tell
|
|
Jane:
|
How'd it go for that guy?
|
|
Garthin:
|
Yeah, his name is Eunshan. I don't
know. I don't think he had the guts to really drink it.
|
|
Garthin:
|
You might be able to get it from him
if we get something to trade.
|
|
Garthin:
|
Or win it in a bet...
|
|
Jane:
|
Hmm
|
|
Jane:
|
Bet sounds good
|
|
Jane:
|
let's go talk to you friend
|
|
Jane:
|
Do you have anything he might want in
a trade?
|
Brian:
|
For a pious society, Gorwood tolerates
gambling quite a bit. In fact, it's quite key to economics for
people who don't have enough to trade. If A's item is of more
value than B's, just put down odds of B getting nothing until it's
statistically fair.
|
Brian:
|
Unfortunately, your pal is out of
ideas on what might make a good offer, other than the 10 gold you
are splitting.
|
Brian:
|
There is one thing you do know though:
he will be at the next barbeque, and if you want to attend one of
those, you need to bring a good sharemeat.
|
Brian:
|
And that means hunting something fresh.
|
|
Jane:
|
Ok
|
|
Jane:
|
So I'm going to go hunting then
|
|
Garthin:
|
Need a hand?
|
|
Jane:
|
yes
|
|
Jane:
|
please
|
Brian:
|
ohh, what do you have for equipment
right now?
|
|
Jane:
|
I have education in longbow
|
|
Jane:
|
Are we allowed to start with equipment?
|
Brian:
|
I will let you have a longbow, and
either leather armor or a dagger as well
|
|
Jane:
|
Okay, longbow and leather armor
|
Brian:
|
awesome, purist ranged build.
|
Brian:
|
So you wander into the woods
|
|
Jane:
|
ok
|
Brian:
|
timecheck 10:30 btw.
|
|
Jane:
|
errr
|
Brian:
|
if you need an hour and a half better
to stop before the battle.
|
|
Jane:
|
I don't want to bail when you guys
already put in work to characters and storyline
|
Brian:
|
we can pick it up later.
|
Jane: (( ok ))
Brian:
|
Or literally tomorrow after you turn
the paper in
|
Jane: (( until next time ))
Jane: (( ok. that might work ))
Boretos:
|
yeah, if we're still going when you're
done, just come back.
|
Brian:
|
yeah, I like meant 12:01
|
|
Jane:
|
oh
|
|
Jane:
|
ok
|
Brian:
|
or not. just let us know
|
Jane: (( ok ))
Jane: (( I'm gonna go work now then ))
amanda:pollak is disconnected.
Boretos:
|
Why'd you make her a troll?
|
Brian:
|
She picked the troll. I made a token
for her of THE halfling rogue.
|
Brian:
|
I'm gonna snack on some cheese real
quick.
|
Brian:
|
I don't have 1.5 hours of stuff ready
for ya, so this is gonna be interesting...
|
Boretos:
|
I believe in you./
|
Boretos:
|
You didn't plan on me hunting with
her, did you?
|
Brian:
|
I did not. Unless you guys really
though me a curveball, this session is actually pretty railroaded.
|
Brian:
|
Ok, so for your side:
|
Brian:
|
Anything you want about your character
before I fill in the massive blanks?
|
Boretos:
|
Well, I am am Horik: midwife, nurse,
healer, surgeon, alchemist, half orc, strong guy, and probably one
of the more intelligent members of this community.
|
Boretos:
|
Not a genius by any means, but
something for these folk to look up to.
|
Brian:
|
Awesome. That works perfectly well for
me.
|
Boretos:
|
I spend a lot of time picking herbs
and testing new concoctions.
|
Brian:
|
You live in a town built by runaway
orcs. Your king ruled for four years after he died. And even in
this upside-down world, the idea of an orc nurse still confuses.
You're so strong, they said. You could make scout easy, they said.
You always did have a way out of the scouts, of course. You are
the nephew of Odran, once the second-highest ranking priest of
Nerul. Several of your cousins joined the cloth, and you know that
your parents probably wanted that for you too. But one of your
uncles, Rusuak the wise, always belived in you. He alone gave you
the tomes from the old kingdom that taught you the ways of
healing. Not just praying for a healer, but true curing from a
mortal hand. And in time, you gained the respect from all those
who questioned you. To them, you are a true orc, a true healer,
and a true inspiration.
|
Brian:
|
At the start of your story, you are in
the hospice on a relitively calm day, discussing a strange
incident with the one of the clergy.
|
|
Priest 1:
|
While their actions were nothing short
of madness at the time, in the morning they simply reported a
headache and now they seem completely healthy.
|
|
Horik:
|
Sounds similar to the effects of some
of the mushrooms I use in my medicines. Did you manage to retrieve
a sample?
|
|
Priest:
|
Honestly, it slipped my mind. I try to
put the patients first.
|
|
Horik:
|
Sufficient emergency protocol, but now
we have time to study. Nobody has fallen ill, have they?
|
|
Horik:
|
More than the headaches and light
vomiting, that is.
|
|
Priest:
|
Doesn't seem so. But the strangers
moved on, and they took more of the stuff with them.
|
|
Priest:
|
How familiar are you with a substance
called "alcohol"? I thought I heard one of the two mention it by
name. I reckoned you would be the most likely to know what that
meant.
|
Brian:
|
int check to know what that is, adding
+2 if you have a connected skill
|
* Boretos rolls: 1d20+2 => 7 + 2 = 9
Brian:
|
hmm, is it a DC 5 or 10 to know such a
common substance that you have been isolated from for so long?
|
Horik: (( wouldn't that be wisdom though? ))
Horik: (( "Your collected knowledge" ))
Brian:
|
ehh, yeah, you're right.
|
Horik: (( vs "Your capacity to think of new
ideas" ))
Brian:
|
God I don't even know my own rules
|
Brian:
|
but you get +2 from profession
|
Horik: (( in which case I get 11 ))
Brian:
|
ok, you know it, but not well.
|
|
Horik:
|
I have heard of it. My tomes mentioned
it is used for cleaning wounds.
|
Horik: (( would I know it's for drinking too? ))
|
Horik:
|
Drinking it is supposed to feel
enjoyable. For a time, at least.
|
|
Horik:
|
I guess it must be popular with the
elves if they sent a whole cart load.
|
|
Priest:
|
What a strange life they live over
there. Sacrificing themselves for just a fleeting moment.
|
|
Horik:
|
Did anyone think to warn Daysriver?
|
|
Priest:
|
Ico gave no order to.
|
|
Priest:
|
It's like he just trusts them.
|
|
Horik:
|
Do you not wipe your rump unless Ico
orders you to?
|
|
Priest:
|
What, do you suggest I just get a raft
right now and...
|
|
Horik:
|
Look, it's not those elves I'm worried
about. I just don't want somebody to hurt themselves. You said
yourself how crazy the drinkers got.
|
|
Priest:
|
Well I'll tell you one thing, it's
certainly going to be the serman tomorrow.
|
|
Priest:
|
Anything else? I would like to see if
any of my disciples are heading out to Daysriver and coordinate
our teachings.
|
|
Horik:
|
Did you hear that Udra gave birth?
Tiny, little male.
|
|
Horik:
|
Sure fought against coming out into
the world, though.
|
|
Priest:
|
You don't say?
|
|
Horik:
|
Aye, so she won't be making it to the
sermon tomorrow. I'm keeping her here to rest.
|
|
Priest:
|
I'm glad to hear Udra made it alright
though after what happened to her father. A heart can only take so
much.
|
|
Priest:
|
Ohh fool she's here?
|
|
Horik:
|
She's sleeping. Behind the curtain.
|
|
Priest:
|
I need to learn to not gossip, or sin
more quietly.
|
|
Priest:
|
Now here's the real question Horik:
|
|
Priest:
|
When are you going to be midwifing
your own kids?
|
|
Priest:
|
We all know that's why you turned down
these nice robes here.
|
|
Horik:
|
Not this agin.
|
|
Priest:
|
You would be a great father. Any of
the green girls would love to have you.
|
Brian:
|
note that "green" is not considered
racist at this time
|
|
Horik:
|
I could hardly get done all my work if
I had little ones tangled in my feet all day.
|
Brian:
|
and generally most races only mate
with their own, even half orcs
|
Horik: (( Undren = slut ))
|
Horik:
|
If you've quite finished pestering me,
I have work of my own to do.
|
|
Priest:
|
Sure...whatever you want Horik.
|
Brian:
|
He smugly walks out.
|
Horik: (( and then trips apparently. ))
|
Young Orc 1:
|
Sir!
|
|
Young Orc 1:
|
Horik sir!
|
|
Horik:
|
Yes? What can I do for you?
|
|
Young Orc 1:
|
my sister is coming! Right now!
|
|
Horik:
|
With child?
|
|
Young Orc 1:
|
My sister is coming mom sent me for
you!
|
|
Horik:
|
Well, don't just stand there. Take me
to your sister.
|
Horik: (( I grab my medical supplies ))
Brian:
|
Still got the Undren token?
|
Horik: (( the baby making ones ))
Brian:
|
You mean the baby delivering ones?
|
Horik: (( yeah whatever ))
Horik: (( I can get it ))
Tokens dropped onto map 'Overmap' by player Boretos (Player)
Brian:
|
Lucky for Crentuma, her liitle hovel
is right near the best doctor in Gorwood.
|
Horik: (( prime real estate ))
Brian:
|
She has been with child for some time
now, but was it that long?
|
|
Crentuma:
|
Ohh, thank Nerul!
|
|
Horik:
|
You're looking well, dear. What say
you we get this child delivered?
|
|
Horik:
|
Now lie down.
|
|
Young Orc 1:
|
I'm gonna have a sister!
|
|
Horik:
|
Do you mind, young man? Make yourself
useful and boil some water.
|
Brian:
|
make a leadership check to convince
him to leave.
|
* Boretos rolls: 1d20 => 7
|
Young Orc 1:
|
But, but...
|
|
Horik:
|
Give the girl some privacy!
|
|
Rusuak:
|
It's a good idea boy. Go on.
|
* Brian rolls: 1d20+3 => 16 + 3 = 19
Brian:
|
the child nods and leaves, slipping
past Rusuak at the door.
|
|
Crentuma:
|
What...arrg...the hell are you doing
at my house?
|
Brian:
|
Rusuak opens his mouth, but he can't
seem to find somethign to say.
|
Horik: (( oh, that was to him? ))
Brian:
|
She knows why you're here
|
|
Horik:
|
You had best wait outside as well. I
don't want her under any more stress than this is already going to
be.
|
|
Rusuak:
|
I...I'm going to need to stay here
Horik.
|
Horik: (( Rusuak is... ))
Brian:
|
He is your uncle. A scholar in his own
right, and the only man who stood up for your decision to be a
nurse.
|
Horik: (( lol. oh ))
Brian:
|
the guy in the intro paragraph
|
Horik: (( I thought the name was familiar. ))
|
Horik:
|
Very well.
|
|
Horik:
|
Alright, little lady, just listen to
the sound of my voice.
|
* Boretos rolls: 1d20-2 => 2 - 2 = 0
|
Crentuma:
|
WHAT IN THE HELL IS GOING ON HERE?
|
|
Crentuma:
|
GET OUT BOTH OF YOU!
|
|
Horik:
|
That's out of the question. You can
yell at me all you want, but this is going to happen.
|
Brian:
|
she tries to back away from you
against the wall in spite of her contractions.
|
Brian:
|
which are going oddly fast...
|
|
Horik:
|
Now is not the time for games,
Crentuma. Your child is going to arrive any minute.
|
Brian:
|
roll cha+emp again
|
* Boretos rolls: 1d20-2 => 9 - 2 = 7
Brian:
|
What are your charm and empathy? Why
are you so bad at being a nurse?
|
Horik: (( I didn't realize I was going to be a
nurse before allocating my stats. And I'm a half orc ))
Horik: (( at least add 2 for midwife ))
Brian:
|
I will give it a three just because
"midwife" is such a specific skill.
|
Brian:
|
Still, that's not enough to make this
a needlessly shouty, strugglingly intense labor.
|
Horik: (( mind if I swap my loyalty and empathy
scores? ))
Brian:
|
Any re-specing is okay for now
|
Brian:
|
A couple hours of this madness passes,
with Rusuark hovering in and out of the doorway like a creep.
|
Brian:
|
Finally, a baby boy comes out, and you
now realize there are twins in there.
|
Brian:
|
His twin sister comes out a mere two
minutes later, and it's the most horrifing thing you've seen.
Already developed to the point of being a mini toddler, the
creature is already musclebound. Upon leaving she immediately
opens her eyes with an insane and inhuman intelligence.
|
Brian:
|
it begins at initiative 10 since it
begins combat. You start at initiative 5, as does Rusuak. Crentuma
is at init 0, since she couldn't see any forwarning.
|
Brian:
|
the beast attacks. What are you HAC
and WAC?
|
Horik: (( 12 and 13 respectively ))
* Brian rolls: 1d20-2 => 6 - 2 = 4
Brian:
|
and a miss. It attacks a second time
though, going down to init 6
|
* Brian rolls: 1d20-2 => 9 - 2 = 7
Brian:
|
and a miss. It's turn ends, and now
it's yours
|
Horik: (( could you describe it's attacks? ))
Brian:
|
Upon opening it's eyes, it gains a
balance and jumps at you, making slashing motions with both it's
claws in the direction of your face, before bouncing off your
shoulder and falling back inbetween it's mother's legs, right next
to it's twin.
|
Horik: (( I hope you wrote your grapple rules. ))
|
Horik:
|
What is this??
|
Brian:
|
you are going to write them with your
fists...
|
|
Crentuma:
|
That's called a baby you idiot!
|
|
Crentuma:
|
Do you even know what you're doing?
|
Horik: (( wisdom check? ))
Brian:
|
roll it. Midwife would actually help
you here belive it or not.
|
Brian:
|
But this takes 2 init to do
|
* Boretos rolls: 1d20+5 => 6 + 5 = 11
Horik: (( init = 5+wisdom score? ))
Horik: (( but I'm worried about speed which is...
12 ))
Brian:
|
Rusak actually goes first unless you
have 28 wis
|
Horik: (( nope. go nuts. ))
Brian:
|
a move for four, and he draws a
battleaxe for 2
|
Brian:
|
then he tries to swing for another 6
|
* Brian rolls: 1d20-1 => 13 - 1 = 12
Horik: (( he doesn't say anything? ))
Brian:
|
not a word. It's like he was waiting
for this.
|
Horik: (( I'll go with some dagger swipes, since
the knife is already in my hand from cutting the cords. ))
* Boretos rolls: 1d20+3 => 14 + 3 = 17
* Boretos rolls: 1d20-1+4 => 12 - 1 + 4 = 15
Brian:
|
that wounds, for 4 physical damage
|
* Brian rolls: 1d4 => 3
* Boretos rolls: 1d20+3 => 14 + 3 = 17
Brian:
|
-4 speed to the sucker
|
* Boretos rolls: 1d20-1+4 => 17 - 1 + 4 = 20
* Brian rolls: 1d4 => 1
* Boretos rolls: 1d20+3 => 18 + 3 = 21
* Boretos rolls: 1d20-1+4 => 16 - 1 + 4 = 19
Horik: (( NOW I roll high. ))
Brian:
|
you have enough init for 3?
|
Horik: (( 12 init -2 wisdom check. -3 per dagger
))
Horik: (( 12 speed rather ))
Brian:
|
huh, was it 10+spd bonus, or just raw
speed?
|
Horik: (( 10+ spd bonus. My speed is 24 ))
* Brian rolls: 1d4 => 1
Brian:
|
and 8 more str damage
|
* Brian rolls: 8+9 => 8 + 9 = 17
* Brian rolls: 1d20+4-3 => 9 + 4 - 3 = 10
* Brian rolls: 1d20+4-3 => 11 + 4 - 3 = 12
Brian:
|
and it is incapacitated.
|
Horik: (( 0 str? ))
Brian:
|
Also, Crentuma is now freaking out.
|
Brian:
|
1 str, but it failed the check to stay
in the fight.
|
Brian:
|
Rusuak takes the creature's bleeding
body and wraps it in his cloak.
|
|
Rusuak:
|
I need to go. My stay is outworn.
|
|
Horik:
|
Perhaps an explanation is in order?
|
|
Rusuak:
|
Can I ask you to come by later? She
really shouldn't hear this...
|
|
Horik:
|
So be it. Tell the boy to come in
after a couple minutes.
|
|
Crentuma:
|
HELP! SOMEONE HELP ME!
|
|
Horik:
|
Crentuma, I need you to breathe. You
must be strong for your daughter. See how weak she is?
|
Horik: (( son* ))
Brian:
|
roll a chr+emp again, but this time
with a +4
|
Brian:
|
although it's DC 20 to actaully make
this OK
|
* Boretos rolls: 1d20+4+1 => 14 + 4 + 1 = 19
Horik: (( any chance midwife adds also? ))
Horik: (( 22! ))
|
Crentuma:
|
She's beutiful.
|
Horik: (( Wasn't the girl the abomination? ))
|
Crentuma:
|
He's beutiful.
|
|
Horik:
|
He's a bit premature, but I think he's
going to turn out very strong.
|
|
Crentuma:
|
If he's anything like his father, I
know he will be.
|
|
Horik:
|
For now I want you to get some rest.
It has been a long day.
|
|
Young Orc 1:
|
...Horik sir?
|
|
Young Orc 1:
|
Can I come in now?
|
|
Horik:
|
Yes, come meet your nephew.
|
Brian:
|
You are Rusuak's nephew
|
Horik: (( I thought his sister was the one giving
birth. ))
Brian:
|
no, he was just really big on having a
sister.
|
Horik: (( ooooooh ))
Brian:
|
neither here nor there. These people
don't come up again.
|
Horik: (( OR DO THEY ))
Brian:
|
yeah, I guess this is D&D. I can never
be sure.
|
Brian:
|
Anyhow, I assume you go to Rusuak's
place sometime later?
|
Horik: (( yeah ))
Brian:
|
Rusark actually has one of the nicest
homes in Gorwood. He built it in his younger days, and still often
lets young scouts stay the night while telling tales and giving
them advice.
|
Brian:
|
You find that he has already prepared
a fine cider by the time you arrived.
|
|
Rusuak:
|
So, how has nursing been besides this?
|
|
Horik:
|
Rather repetitive.
|
|
Rusuak:
|
Still like it though?
|
|
Horik:
|
It's an important job.
|
|
Rusuak:
|
It is.
|
|
Rusuak:
|
Alright, about what you saw there.
|
|
Rusuak:
|
Now I don't need to give you a speech
on where Goblins come from, or that we are the spawn of those
infected by the first goblin plague.
|
|
Rusuak:
|
Do you know how it spread?
|
|
Horik:
|
How?
|
|
Rusuak:
|
By slaying goblins.
|
|
Rusuak:
|
The half-orcs were born from the seed
or garden of those who had faught in the old invasion, back in the
time of king Henric. Most turned out just fine like us, but a few
were true monsters.
|
|
Rusuak:
|
Usually only the parents turned, and
all the children got was strength and green skin. But I had a
feeling about this pregnancy. That's why I rushed over when I
heard the news.
|
|
Horik:
|
So you're saying this child was some
kind of goblin?
|
|
Horik:
|
A real goblin?
|
|
Rusuak:
|
Possibly something even worse.
|
|
Rusuak:
|
The infection normally only happens on
a cycle, when all of those tainted start to turn. It seems we are
coming to the next cycle.
|
|
Horik:
|
That's it? We're just doomed?
|
|
Rusuak:
|
We survived two cycles before being
exiled. And the half-orcs don't go mad.
|
|
Rusuak:
|
Most of us have never even been near a
real goblin.
|
|
Horik:
|
So we just have to prepare to smother
our young. That's much better.
|
|
Horik:
|
For how long?
|
|
Rusuak:
|
It normally runs its course in a
season.
|
|
Rusuak:
|
Last time the priests were able to
cure it. Perhaps noone knew that someone in this family had an
encounter.
|
|
Horik:
|
An encounter with a goblin? Is that
what started this?
|
|
Rusuak:
|
Yes. There was a spotting of a goblin
right when the father dissapeared.
|
|
Rusuak:
|
I hoped that it wouldn't harm the
child, but apparently my hope almost got everyone killed.
|
|
Rusuak:
|
I just...didn't know how to bring that
up.
|
|
Horik:
|
After the events of today, I don't
think it wise to try and keep quiet about it. It only puts more
lives at risk.
|
|
Rusuak:
|
You are right. I will speak with Ico
about this the next chance I get.
|
|
Horik:
|
You might want to do it before
tomorrow's sermon.
|
|
Rusuak:
|
The sermons are the only time I can
pin that guy down!
|
|
Horik:
|
He won't be at tonight's barbeque?
|
|
Rusuak:
|
I don't expect him to. He rarely comes
to those things. Stuck in his elven ways.
|
|
Rusuak:
|
I would suggest we just start telling
everyone, but the last thing I want is more rumors.
|
|
Horik:
|
Then we had better find Ico. Those
sermons are the best chance we have of informing everyone at once.
|
|
Rusuak:
|
Well I'm out of ideas to find him in
time.
|
|
Horik:
|
Have you gone to his house?
|
|
Horik:
|
Or perhaps the chapel?
|
|
Rusuak:
|
Not just now but...uggh you're right.
No point sitting on my ass lets go.
|
Horik: (( awaaaaay ))
Brian:
|
The chapel has a fair share of
church-goers praying in silence, but no Ico.
|
|
Rusuak:
|
If only you could just tell Nerull to
pass on a message ya know?
|
|
Horik:
|
Not a bad idea. Have you a pen?
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Brian:
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He produces one from his vest pocket.
|
Brian:
|
He then pulls out a strip of leather
that is usually used for writing on in Gorwood.
|
|
Horik:
|
"Ico, come to Rusuak's place to
discuss an urgent matter before the next sermon. -Horik"
|
|
Horik:
|
Now, you return home and await Ico. I
shall keep looking.
|
|
Rusuak:
|
Yes sir!
|
Horik: (( I'll place the note on the podium ))
Brian:
|
cool. Do you also check his house and
stuff?
|
Horik: (( yeah ))
Brian:
|
This isn't uncommon. Ico is a hands-on
leader, and will not hesitate to raft to Daysriver if important
things are going on there.
|
Horik: (( I'll help myself to his writing
supplies to leave another note. ))
Brian:
|
His house is locked.
|
Brian:
|
Gorwood has advanced to the point that
folks have to worry about burglers again.
|
Horik: (( We have locksmiths? ))
Brian:
|
ACtually, nah. There is a little trade
with the west though.
|
Horik: (( hmm... I guess I'll ask around town if
anyone's seen him. ))
Brian:
|
ok. You don't really have luck by
nightfall.
|
Brian:
|
Also, this is a good stopping point if
amanda: really chose sleep over D&D
|
Brian:
|
we can make this a two-parter.
|
Horik: (( and not even a note. what a jerk. ))
Boretos:
|
well, I'm not busy tomorrow
|
Brian:
|
I'm either totally busy or totally free
|
Boretos:
|
well, you better figure out which one.
|